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Imagine the Star Trek universe turned dark. For a long-time fan of the TV series and movies this idea would be, perhaps, anathema. Yet, in our gaming group, this is an idea that I am toying with for our forthcoming Sunday Special game in September….
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Yesterday I came home from Continuum 2010, an excellent bi-annual roleplaying convention. Energised and revitalised by the ideas and conversations I had experienced, clutching a copy of the rather cool OpenQuest rulebook, I have been reflecting on what to do next within my own roleplaying…
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The roleplaying hobby is, by its very nature, driven by the people with whom you get to game. Essentially if you have no players then you have no game… unless you play solo using something like Mythic. I’m finding that all of my projects move…
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Every campaign deserves factions. A faction is, broadly speaking, a group of people connected by a shared belief or opinion within a larger group. In terms of the roleplaying campaign, factions are the spice that lifts your game from individual encounters linked only by the…
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Adam Forth was a pretty decent IT guy until he got knocked down by a car, on his way to work one winter’s morning. That was the day that Adam died. Yet that wasn’t the end of things for Adam. Soul Shards is a new…
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It’s been quiet but do not be deceived… Germany is about to roll into Poland. In Sept 1939, the Third Reich created a pretext for war and invaded Poland, starting the chain of events that would become the Second World War. Enthusiastic young Germans, excited…
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In 1938 the Nazi regime in Germany, the Third Reich, was a cemented government. To the outside world, it seemed a growing and unassailable dictatorship which had the backing of the people of Germany. Nothing could have been further from the truth. In Dark Reich,…
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One of the initial decisions we made for Dark Reich is that we would try, at least initially, to write the setting from the point of view of the German Reich. Instead of the “heroes” being the Allies, we felt that it would be more…
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Dark Reich is our first setting. The central idea is to play in an alternate historical setting based on the action of World War Two. This alternate history significantly changes the “real” outcomes of key events and also introduces magickal elements.