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Just wanted to bring you up to speed on what’s been happening in the world of Bruxx.net roleplaying. I cannot believe that a full month has gone by since I last posted… and I can only apologise for that. Champions Right, first off I’ve been…
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September 1939. The German Army was advancing into Poland. Elsewhere on the front, armoured companies were driving into enemy territory. Here, though, the front line advanced on foot and by horse-drawn wagon. As the front line of German troops drew up in the woodlands overlooking the…
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I’ve become acutely aware that I haven’t posted much to this site since I revamped it at Christmas. What, you may ask, am I playing at?
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Adam Forth drifted in a haze, floated in a light that surrounded him. There was no sense of direction, no gravity. Adam was simply there. Yet not alone. “Do you remember what happened?” Adam wasn’t sure that he did remember. He strained his mind back…
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Now available for download and comment is the first draft of the fundamental element of the Alpha game rules, namely the basics of tests, along with drafts for the character attributes and skills sections of the game. The Basic Rules reveals the “core mechanics” of…
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Adam Forth was a pretty decent IT guy until he got knocked down by a car, on his way to work one winter’s morning. That was the day that Adam died. Yet that wasn’t the end of things for Adam. Soul Shards is a new…
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Alpha goes with the time-honoured tradition of characterisation which supposes that, once you’ve described your heroic persona in story terms, you will need to define him or her in statistical terms. The basic elements of this numeric definition are Attributes and Skills. Attributes These are…
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It was all Mike Mason’s fault. We were at Origins in Columbus a few years ago when he suggested it. Here, at last, is where it truly begins. For the third time. Alpha is my attempt to build an RPG that I enjoy playing the…