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Imagine the Star Trek universe turned dark. For a long-time fan of the TV series and movies this idea would be, perhaps, anathema. Yet, in our gaming group, this is an idea that I am toying with for our forthcoming Sunday Special game in September….
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The Challenge Begins… Last night the KIA SpecOps group began a new adventure for Dungeons & Dragons. The Challenge of Vixoris, as I named the story, is the first adventure that we’ve played using the 4th edition rules that has been home-written. Here then are…
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Yesterday I came home from Continuum 2010, an excellent bi-annual roleplaying convention. Energised and revitalised by the ideas and conversations I had experienced, clutching a copy of the rather cool OpenQuest rulebook, I have been reflecting on what to do next within my own roleplaying…
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The roleplaying hobby is, by its very nature, driven by the people with whom you get to game. Essentially if you have no players then you have no game… unless you play solo using something like Mythic. I’m finding that all of my projects move…
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Moving ever closer to an actual playtest of Alpha, we’ve uploaded a draft of the Combat Rules for consideration and testing. If you would like to download the draft, click here: Alpha Combat Rules. Alpha prefers to play using miniatures and a hexed battle area,…
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Now available for download and comment is the first draft of the fundamental element of the Alpha game rules, namely the basics of tests, along with drafts for the character attributes and skills sections of the game. The Basic Rules reveals the “core mechanics” of…
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Adam Forth was a pretty decent IT guy until he got knocked down by a car, on his way to work one winter’s morning. That was the day that Adam died. Yet that wasn’t the end of things for Adam. Soul Shards is a new…
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Dark Reich is our first setting. The central idea is to play in an alternate historical setting based on the action of World War Two. This alternate history significantly changes the “real” outcomes of key events and also introduces magickal elements.
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It was all Mike Mason’s fault. We were at Origins in Columbus a few years ago when he suggested it. Here, at last, is where it truly begins. For the third time. Alpha is my attempt to build an RPG that I enjoy playing the…