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Writing a roleplaying game is slow work for me. Yet, it’s made harder by the tough choices to be made. With this in mind, I would like to hear your views on something important: character creation. How would it be best to go about creating…
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Alpha goes with the time-honoured tradition of characterisation which supposes that, once you’ve described your heroic persona in story terms, you will need to define him or her in statistical terms. The basic elements of this numeric definition are Attributes and Skills. Attributes These are…
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One of the initial decisions we made for Dark Reich is that we would try, at least initially, to write the setting from the point of view of the German Reich. Instead of the “heroes” being the Allies, we felt that it would be more…