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Up in the Cloud
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Shattered Souls
Adam Forth was a pretty decent IT guy until he got knocked down by a car, on his way to work one winter’s morning. That was the day that Adam died. Yet that wasn’t the end of things for Adam. Soul Shards is a new… -
Into Poland…
It’s been quiet but do not be deceived… Germany is about to roll into Poland. In Sept 1939, the Third Reich created a pretext for war and invaded Poland, starting the chain of events that would become the Second World War. Enthusiastic young Germans, excited… -
Choices, choices
Writing a roleplaying game is slow work for me. Yet, it’s made harder by the tough choices to be made. With this in mind, I would like to hear your views on something important: character creation. How would it be best to go about creating… -
Brandenburg-X
In 1938 the Nazi regime in Germany, the Third Reich, was a cemented government. To the outside world, it seemed a growing and unassailable dictatorship which had the backing of the people of Germany. Nothing could have been further from the truth. In Dark Reich,… -
Preparing the Field
One of the first things for a new Gamesmaster to get their head around is what it is, exactly, that they are getting themselves into. Roleplaying games are unusual things and, whilst many words can be found elsewhere that define them, you need to work… -
Characterisation
Alpha goes with the time-honoured tradition of characterisation which supposes that, once you’ve described your heroic persona in story terms, you will need to define him or her in statistical terms. The basic elements of this numeric definition are Attributes and Skills. Attributes These are… -
Magickal Reality
One of the key ideas that Dark Reich supposes is that Magick is a reality. This is a strange mix of European mysticism and down-right flashy high fantasy wizardry. -
The German Point of View
One of the initial decisions we made for Dark Reich is that we would try, at least initially, to write the setting from the point of view of the German Reich. Instead of the “heroes” being the Allies, we felt that it would be more… -
High on 2d6
The core of Alpha is the use of a totally unoriginal dice mechanic, namely “roll 2 dice, add them together, aim to roll high”. This is a time-honoured approach and chosen for one very specific reason: I want beginners to be able to grasp the…