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Yesterday I came home from Continuum 2010, an excellent bi-annual roleplaying convention. Energised and revitalised by the ideas and conversations I had experienced, clutching a copy of the rather cool OpenQuest rulebook, I have been reflecting on what to do next within my own roleplaying…
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September 1939. The German Army was advancing into Poland. Elsewhere on the front, armoured companies were driving into enemy territory. Here, though, the front line advanced on foot and by horse-drawn wagon. As the front line of German troops drew up in the woodlands overlooking the…
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Every campaign deserves factions. A faction is, broadly speaking, a group of people connected by a shared belief or opinion within a larger group. In terms of the roleplaying campaign, factions are the spice that lifts your game from individual encounters linked only by the…
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I’ve become acutely aware that I haven’t posted much to this site since I revamped it at Christmas. What, you may ask, am I playing at?
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It’s been quiet but do not be deceived… Germany is about to roll into Poland. In Sept 1939, the Third Reich created a pretext for war and invaded Poland, starting the chain of events that would become the Second World War. Enthusiastic young Germans, excited…
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In 1938 the Nazi regime in Germany, the Third Reich, was a cemented government. To the outside world, it seemed a growing and unassailable dictatorship which had the backing of the people of Germany. Nothing could have been further from the truth. In Dark Reich,…
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One of the key ideas that Dark Reich supposes is that Magick is a reality. This is a strange mix of European mysticism and down-right flashy high fantasy wizardry.
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One of the initial decisions we made for Dark Reich is that we would try, at least initially, to write the setting from the point of view of the German Reich. Instead of the “heroes” being the Allies, we felt that it would be more…
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Dark Reich is our first setting. The central idea is to play in an alternate historical setting based on the action of World War Two. This alternate history significantly changes the “real” outcomes of key events and also introduces magickal elements.