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I’ve become acutely aware that I haven’t posted much to this site since I revamped it at Christmas. What, you may ask, am I playing at?
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Moving ever closer to an actual playtest of Alpha, we’ve uploaded a draft of the Combat Rules for consideration and testing. If you would like to download the draft, click here: Alpha Combat Rules. Alpha prefers to play using miniatures and a hexed battle area,…
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Now available for download and comment is the first draft of the fundamental element of the Alpha game rules, namely the basics of tests, along with drafts for the character attributes and skills sections of the game. The Basic Rules reveals the “core mechanics” of…
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Writing a roleplaying game is slow work for me. Yet, it’s made harder by the tough choices to be made. With this in mind, I would like to hear your views on something important: character creation. How would it be best to go about creating…
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Alpha goes with the time-honoured tradition of characterisation which supposes that, once you’ve described your heroic persona in story terms, you will need to define him or her in statistical terms. The basic elements of this numeric definition are Attributes and Skills. Attributes These are…
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The core of Alpha is the use of a totally unoriginal dice mechanic, namely “roll 2 dice, add them together, aim to roll high”. This is a time-honoured approach and chosen for one very specific reason: I want beginners to be able to grasp the…
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It was all Mike Mason’s fault. We were at Origins in Columbus a few years ago when he suggested it. Here, at last, is where it truly begins. For the third time. Alpha is my attempt to build an RPG that I enjoy playing the…