Dark Trek

Dark Trek

Imagine the Star Trek universe turned dark. For a long-time fan of the TV series and movies this idea would be, perhaps, anathema. Yet, in our gaming group, this is an idea that I am toying with for our forthcoming Sunday Special game in September.

I remember watching the most recent Star Trek movie, the eleventh in the series (if I am not mistaken), and being struck by how exciting and cool this old and respected setting can be in the hands of a skilled storyteller. Talking to my players, it’s also a setting that is recognised and familiar enough to try some gaming within.

Why Dark?

The main challenge with Star Trek roleplaying, at least for me, has always been the innate optimism of the earlier series. Images of Kirk, Picard, and Scott suffuse the setting and can easily overtake a “serious” game and lead it into the realms of parody.

More than the challenge of running a group with a command structure, more than the challenge of creating new stories in a setting so familiar, the real challenge is for the players to take it seriously enough to create some drama.

Dark allows us to tread outside of the familiar into new, dramatic and exciting tales. JJ Abrams has proven this with his re-working of the original Star Trek time period into an alternate storyline. The alternate, combined with a little dose of darkness, can take us to new realms.

What is Dark Trek to be?

Good question. It’s always my preference for the settings we game within to be as much a collaborative work of the group as my own ideas alone. That being said, I have some preferences that can act as starting points.

Klingons have long been a standard and source of inspiration for my own imaginings of Star Trek. My setting would encourage the inclusion of Klingon characters and conflicts. This would lead to a slightly more martial feel, perhaps, but it would not need to be a purely Klingon warrior affair.

On top of that, the Borg are a great antagonist for any group, especially if the heroes are unfamiliar with the Collective. I am tempted, in this alternate Star Trek universe, to shift the Borg into an earlier timeframe and see how that would influence the setting… although I admit it would probably be for the worse.

Thirdly, I would be tempted to give the mental powers, Psionics as they are termed in Trek, a larger space in the setting. The idea of mind-operatives circulating in the Star Trek milieu is tempting indeed.

Without a shadow of a doubt I would also build on the elements of conspiracy and doubt that so intrigued me from the Deep Space Nine and Enterprise series. Heroes tackling the great mysteries of their own apparently benevolent societies would be a lot of fun. Perhaps you may say that this is not so original, given the plethora of conspiratorial games on the market, but at our table we still enjoy a mysterious threat.

What would you bring?

So, dear reader, what are your ideas? To build our setting it would be great to hear suggestions from you.

At what point would you choose to divert the timeline? What variations through the history of Trek would you bring alive? How would you mould the universe to a darker, more exciting end?

Drop your suggestions into a comment. You never know… I might just be tempted to use it.

__________

STAR TREK and related marks are trademarks of CBS Studios Inc. Image used without permission, no challenge is intended.