Are We Stalled?

Are We Stalled?

I’ve become acutely aware that I haven’t posted much to this site since I revamped it at Christmas.

What, you may ask, am I playing at? Well… to be honest, I’m not getting to do that much gaming right now. And that is very frustrating. I thought I would share what is going on in my head.

DARK REICH
Dark Reich is the setting in which I would most like to get playing. I have perhaps two friends who are interested in taking up the challenge, which is (just barely) enough to consider putting some dates in the diary.

So where is the problem?

One of the biggest challenges I face as a GM is that my enthusiasm is fueled by the interest and excitement of my players. My friends are all very busy people – professionals, even – and just turning up to our regular Friday night slot is a major challenge for those who do; the other guys don’t enjoy D&D4, which is what we are playing at present. I therefore have to contemplate EXTRA gaming sessions… and that doesn’t gel well with real life. After all, gaming is not at the top of most people’s priorities. Only obsessives like me would put it within the top three.

The second challenge I face is that I am torn between trying the cool and interesting Hero System OR choosing to test and refine my own Alpha RPG system. The former choice is exciting for me but will be harder for my players (who have never tried it) to learn; the latter choice seems more logical, although it will entail loads of work for me as I develop the rules AND the setting AND the scenarios.

What’s a poor GM to do? What would you do?

SOUL SHARDS
This has been an idea in my mind for around 5 years. I can remember talking to a colleague about it way back in the days when I worked for Games Workshop. I started to play it solo (sad? probably) and had a pretty good intro session which mostly consisted of me writing, rather than rolling dice. The problem, I realise, is that this is not a gaming project.

I’ve just finished reading Steven Pressfield’s book, “The War of Art”. Reading this book has helped me to realise that Soul Shards is a WRITING project that my soul is screaming at me to dare to write. The Resistance within me is telling me that I don’t have the time, I am no good as a writer, and that it’s better off as a game I play alone… and that solo gaming isn’t REALLY a bad thing. I think I need to re-think how I handle this precious idea. Please, bear with me.

ALPHA RPG
As I posted before, this was all Mike Mason’s fault. He dared me to develop an RPG the way I wanted to play. Those who know me will also know that I have drafted 5 different RPG systems since that dare was issued, but never completed any of them. Again, my own Resistance tells me that it’s not good enough and no one will care.

Alpha needs to be played. That being said, it can’t be played without players. So… I have sat on it, waiting for someone to ask me when we will be able to play. Of course the truth, the reality, is that no one is going to ask. I need to drum up some interest. Hence, my candour.

PUTTING IT TOGETHER
My gut-feeling (and I tend to trust my gut, as my wife will attest) is that I need to put two of my RPG projects together: Dark Reich and Alpha RPG could be one. I need to go out and find some players with the time and interest to give things a go. Separately to that, I need to go and look hard at Soul Shards and listen to what the Muse is saying to me about fiction writing.

So… if you, dear reader, know anyone who likes the idea of a World War II alternate history RPG campaign, can you tell them about me? If they would also be open to trying out some homebrew RPG rules and helping me to develop something fresh, I’d ask you again – can you tell them about me?

Right now, I realise that the most precious thing a GM can have is active players. What’s a lonely GM to do?