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	<title>Comments on: Choices, choices</title>
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	<link>http://www.bruxx.net/index.php/2009/12/13/choices-choices/</link>
	<description>The Ubiquitous Rat&#039;s Roleplaying Dreams</description>
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		<title>By: Drolak</title>
		<link>http://www.bruxx.net/index.php/2009/12/13/choices-choices/comment-page-1/#comment-41</link>
		<dc:creator>Drolak</dc:creator>
		<pubDate>Mon, 18 Jan 2010 21:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruxx.net/?p=123#comment-41</guid>
		<description>With response to postbrett, that is definately possible. I&#039;ve come across many child prodigies in my roleplaying experiences. For example, a ten year old boy who can design the very latest in technology, or a thirteen year old girl who is better at assassination than many who&#039;ve spent decades in the profession. And the bloodlust idea you&#039;re referring to is basically a Berserker state, I too have played Berserker characters, and I&#039;ve found that while they&#039;re fun to play, they generally have a very short life expectancy.</description>
		<content:encoded><![CDATA[<p>With response to postbrett, that is definately possible. I&#8217;ve come across many child prodigies in my roleplaying experiences. For example, a ten year old boy who can design the very latest in technology, or a thirteen year old girl who is better at assassination than many who&#8217;ve spent decades in the profession. And the bloodlust idea you&#8217;re referring to is basically a Berserker state, I too have played Berserker characters, and I&#8217;ve found that while they&#8217;re fun to play, they generally have a very short life expectancy.</p>
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		<title>By: BlackFalcon</title>
		<link>http://www.bruxx.net/index.php/2009/12/13/choices-choices/comment-page-1/#comment-33</link>
		<dc:creator>BlackFalcon</dc:creator>
		<pubDate>Thu, 07 Jan 2010 12:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruxx.net/?p=123#comment-33</guid>
		<description>Just wanted to feed back that I have been quite intrigued by this idea of mixing templates and Life Paths. Rev&#039;s suggestion is, I think, a good one. 

One of the cool things about working with Dark Reich to start with is that I can also build a specific set of Life Paths and templates suited to that setting. One of the things I noticed is that there are some really exciting events that can be tied into the character creation process from the setting. A solid example would be WWI: where was your character during the Great War?

Watch this space, but we could be onto something here.</description>
		<content:encoded><![CDATA[<p>Just wanted to feed back that I have been quite intrigued by this idea of mixing templates and Life Paths. Rev&#8217;s suggestion is, I think, a good one. </p>
<p>One of the cool things about working with Dark Reich to start with is that I can also build a specific set of Life Paths and templates suited to that setting. One of the things I noticed is that there are some really exciting events that can be tied into the character creation process from the setting. A solid example would be WWI: where was your character during the Great War?</p>
<p>Watch this space, but we could be onto something here.</p>
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		<title>By: postbrett</title>
		<link>http://www.bruxx.net/index.php/2009/12/13/choices-choices/comment-page-1/#comment-25</link>
		<dc:creator>postbrett</dc:creator>
		<pubDate>Sun, 20 Dec 2009 13:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruxx.net/?p=123#comment-25</guid>
		<description>you could give poeple special abiletys for example I&#039;ve got the idea of a charecters blood lust keeping him into the fight after nasty injurys but after the fight he&#039;s liable to faint.</description>
		<content:encoded><![CDATA[<p>you could give poeple special abiletys for example I&#8217;ve got the idea of a charecters blood lust keeping him into the fight after nasty injurys but after the fight he&#8217;s liable to faint.</p>
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