Preparing the Field

Preparing the Field

One of the first things for a new Gamesmaster to get their head around is what it is, exactly, that they are getting themselves into. Roleplaying games are unusual things and, whilst many words can be found elsewhere that define them, you need to work out for yourself what YOUR vision of this hobby is going to be.

GAME

First of all, we suggest, you should understand that most people come to the gaming table to play… well, a game. Right up front you need to decide how much game you will emphasise, and be clear about that choice with your players. If, for example, you and your players enjoy the cut-and-thrust of combat mediated by the game rules (and there is nothing wrong with that, you know), then you should make sure you build your adventures and stories around the big fights. If you prefer narrative story-telling, and would rather downplay the rules, then equally you need to make sure everyone understands what is expected of them when you play the game together. Our own tastes run the middle ground.

ROLE-PLAYING

Everyone who comes to play and RPG is expecting to play a role – it’s in the name, after all. As a GM, you get to play the roles of all the people in the setting who are not being played by the other participants. Our conviction is that your next priority is to create some memorable characters which you can then roleplay in the stories you are sharing. It’s really easy to give in to the temptation to “stat-up” some non-player characters and then try to wing them, usually poorly, at the table. Instead, we’d suggest you spend time visualising each character and giving them some cool personality characteristics to roleplay. Putting your focus onto character and role-play, not just the gaming rules, will lift your games to new heights and encourage everyone to add some character to their characters.

MOTIVATION

Finally, we think it’s well worth deciding on the various motivations that your group holds:

  • Why are you running the game?
  • Why is each player attending the sessions?
  • What does each person most seek from their gaming?

You also should get into the motivations within the stories you tell:

  • Why is each character involved in this story?
  • What are the drivers for the opposition?
  • Where are the heroes hoping things will end up?

Giving time and thought to these questions will set you on the path of adding depth to your stories. They’ll also give you a chance of engaging your players and yourself in each story you create – and this engagement will become the motivation to keep coming back.

Happy gaming!