High on 2d6

High on 2d6

The core of Alpha is the use of a totally unoriginal dice mechanic, namely “roll 2 dice, add them together, aim to roll high”. This is a time-honoured approach and chosen for one very specific reason: I want beginners to be able to grasp the rules quickly and easily.

My reasoning goes like this… Six-sided dice are the usual kind that most households have somewhere, even if you have to steal them from a copy of Monopoly or some similiar game. Only needing a pair makes it reasonable for a new player to at least get started with our rules.

The basic “roll 2d6 and score high” is augmented by two basic modifiers, namely an Attribute bonus and a Skill bonus. Again, there is nothing new here for the experience roleplayer. In fact, this entire core mechanic is inspired from the earliest games I played way back in the late-70′s. I hope that the flavour of Alpha will not flow from this core rule, but rather from the other stuff that surrounds it, such as how we do experience or other details like magick. Actually, in the long run, I don’t expect the game to be massively innovative – just emminently playable and a lot of fun.